Electronic Games: Design, Programming, and Troubleshooting
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- Publication date
- 1979
- Topics
- video game, videogame, technical, design, programming, arcade, home, home video game, arcade video game, TV game, television, television game, pong, signal, hertz, frequency, electronics, DIY, RF, television signal, receiver, mathematical, game programming, low level programming, General Instruments, Fairchild, RCA, flowchart, graphics, ROM
- Collection
- manuals-rca; manuals
- Language
- English
- Item Size
- 362.4M
Electronic Games: Design, Programming, and Troubleshooting is a technical manual released in 1979. The book describes the in-depth operation of games which operate off of a CRT picture tube using both hardware and software examples. The details within theoretically allow for the creation of home games by independent electronics hobbyists with knowledge of both hardware and software.
- Addeddate
- 2018-10-12 20:40:35
- Coverleaf
- 0
- Identifier
- 1979ElectronicGames
- Identifier-ark
- ark:/13960/t8jf2509m
- Ocr
- tesseract 5.3.0-6-g76ae
- Ocr_detected_lang
- en
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- 1.0000
- Ocr_detected_script
- Latin
- Ocr_detected_script_conf
- 0.9869
- Ocr_module_version
- 0.0.21
- Ocr_parameters
- -l eng
- Page_number_confidence
- 85
- Page_number_module_version
- 1.0.5
- Pdf_module_version
- 0.0.23
- Ppi
- 267
- Scanner
- Internet Archive HTML5 Uploader 1.6.3
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